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A
social network service focuses on building online communities of people who
share interests and/or activities, or who are interested in exploring the
interests and activities of others. Most social network services are web based
and provide a variety of ways for users to interact, such as e-mail and instant
messaging services. Social networking has encouraged new ways to communicate and
share information. Social networking websites are being used regularly by
millions of people.
Many of these services launched for "social" reasons, but have application in
the educational community. As with any web application, which is
technically publishing, security issues are paramount, especially where children
are concerned. As long as security measures are in place -- many of
which are not with default functionality -- teachers can integrate these tools
into the classroom.
Facebook (www.facebook.com)
Facebook is a global social networking website
that is operated and privately owned by Facebook, Inc. Users can add
friends and send them messages, and update their personal profiles
to notify friends about themselves. Additionally, users can join
networks organized by city, workplace, school, and region. The
website's name stems from the colloquial name of books given at the
start of the academic year by university administrations with the
intention of helping students get to know each other better.
Twitter (www.twitter.com)
Twitter is a free social networking and
micro-blogging service that enables its users to send and read
messages known as tweets. Tweets are text-based posts of up to 140
characters displayed on the author's profile page and delivered to
the author's subscribers who are known as followers. Senders can
restrict delivery to those in their circle of friends or, by
default, allow open access. Users can send and receive tweets via
the Twitter website, Short Message Service (SMS) or external
applications.
Second Life (www.secondlife.com)
Second
Life (SL) is a virtual world developed by Linden Lab that launched
in 2003 and is accessible via the Internet. A free client program
called the Second Life Viewer enables its users, called Residents,
to interact with each other through avatars. Residents can explore,
meet other residents, socialize, participate in individual and group
activities, and create and trade virtual property and services with
one another, or travel throughout the world, which residents refer
to as the grid. Second Life is for people aged 18 and over, while
Teen Second Life is for people aged 13 to 17. Many
organizations have created islands on Second Life for virtual
meetings, classrooms, and events. For example, you can visit EDTECH
Island which offers free resources and space for all teachers and
faculty. Or visit the Illinois Math and Science academy virtually.
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